Power up – number-crunching the incredible growth of esports
June 27, 2017
In 1980, Atari held the Space Invaders Championship across the United States, recognised as the earliest large-scale esports competition.
Almost 40 years later, the sector is projected by forecasters* to reach $696m in revenues this year as part of recent remarkable year-on-year growth.
As iSportconnect gears up for its inaugural esports masterclass this week, we take a look at some of those head-spinning numbers in the world of gaming from last year and the future.
$1.5bn
The projected figure of annual revenues by 2020, based on market research on current sponsorship levels and event attendances.
385.5 m
Total global audience this year, made up of 191m enthusiasts and a further 194m occasional viewers.
SK emerge victorious over FaZe to win the ECS Season 3 Finals:https://t.co/QhQBr4HjDW pic.twitter.com/FPC27nPeKy
— Dot Esports (@DotEsports) June 26, 2017
2022
The year that esports will officially become a medal event at the Asian Games in China.
$3.64
How much esports enthusiasts will each spend on average. This includes all revenue streams, while the average direct spending per fan on merchandise, tickets, or subscriptions is $0.33 in 2017.
Touch the interactive image below to discover more about esports…
71%
The number of global audience who are male. The demographic is, not surprisingly, skewed towards the younger generation too with more than half aged 18-34.
424
2016 saw this number of esports events with a prize pool above $5000.
$32.2m
Ticket revenues from such events.
PERFECT GAME!
What a performance from the lads!
Really really impressive! pic.twitter.com/XU7mE3AQU7— Schalke04 Esports (@S04Esports) June 25, 2017
47%
Number of fans who say they buy more in-game content after a specific eSports event. Even 38% say they buy products from the sponsors themselves at these sessions.
$93.3m
Total prize money in 2016 globally.
EVENT FULL! No room left for our Esports Masterclass
If you’re interested in joining future events daniel.wexler@isportconnect.com pic.twitter.com/qoFo7VVsBA
— iSportconnect (@iSportconnect) June 22, 2017
*Information collated from Newzoo’s 2017 Global Esports Market Report